CALL FOR PAPERS
JCSG 2023
Joint Conference on Serious Games 2023: Serious Games and Serious Stories
Trinity College Dublin, Ireland
26-27 October 2023
Conference website: https://jcsg2023.scss.tcd.ie/
See also the JCSG portal: https://jointconference-on-seriousgames.org/
CONFERENCE AIM
The Joint Conference Serious Games (JCSG) is
dedicated to Serious Games and their multifaceted characteristics. The
conference is concerned with all aspects related to the theory and practice of Serious
Games, including (but not limited to) design, development, and evaluation;
assessment and efficacy; immersion and engagement; technology and platform
considerations; and last but not least the wide range
of application domains within which Serious Games can be applied.
Serious Games are now being adopted for many purposes
(e.g., learning and training, health and wellbeing, industrial applications, marketing,
and cultural engagement) and their game mechanics are drawn from many
established genres (e.g., simulation games, narrative games
and others). Approaches to design and evaluation are being formalised for the
benefit of the discipline, allowing new serious games to be designed with
better chance of achieving the associated objectives, and
also allowing a deeper understanding of when and why the best results
are achieved.
JCSG aims to bring together scientists and
practitioners in Serious Games with scientists and practitioners in
contributing disciplines, i.e., any discipline in which serious games are of
interest, such as educators and trainers; doctors, therapists
and counsellors; industry and management; art and culture; and the cultural
heritage sector.
The JCSG portal
(https://jointconference-on-seriousgames.org/) provides an overview about the
previous conferences including all proceedings.
TOPICS
The theme for the 2023 edition of JCSG is on
the use of interactive stories in Serious Games. Contributions are particularly
encouraged on how narrative elements can be used in Serious Games, e.g., to
facilitate learning, immersion and engagement. Papers on other topics are also very welcome,
including (but not limited to) the following.
Theory and technology: Scientific methods and
concepts for
· design and development of serious
games
· platform considerations (mobile
platforms, game consoles, virtual, augmented and mixed
reality, cross platform aspects, game engines, network and communication)
· cost-effective production of serious
games (authoring tools, collaborative authoring, procedural content generation,
middleware)
· personalized, adaptive serious games
(user characteristics, player and gamer types, context models, personalization,
player modelling, adaptive serious games)
· collaborative learning and training
environments (multiplayer serious games, game mastering, games and social
networks, collaboration, competition)
· interfaces and sensor technology in
serious games (controllers and interfaces, bio sensors, motion controllers,
novel interfaces across all platforms, location-based and ubiquitous
technology)
· evaluation studies (evaluation
methodologies and evaluation design, models and metrics, evaluation tools,
effectiveness, efficiency)
· Serious Games Studies measuring the
quality of particular Serious Games and/or Serious Games application areas
· surveys (serious games studies and
outcomes, serious games effects, use of technologies)
Business: Market studies, potentials
and barriers
· business models and market studies
for serious games or serious games technologies
· grand challenges and obstacles for
game developers and publishers, e.g., expectations and acceptance or
ethic-legal issues and privacy
Best practice and application domains
· field reports, demonstrations and
evaluation studies of Serious Games
· research prototypes and commercial
games 'more than fun'
· games for health (personalized
exergames, prevention, rehabilitation, cognition, movement)
· games for behaviour change
(nutrition, lifestyle, environment-friendly mobility behaviour)
· social awareness games (security,
gender-based violence, religion, climate, energy)
· games for learning and education (from
kindergarten to higher education, vocational and workplace training) simulation
and training (medical training, surgical simulation, disaster management,
manufacturing, industrial applications)
· games for cultural engagement (e.g.,
history, art and music)
HOW TO SUBMIT
Please prepare your paper submission in the
Springer LNCS format
(https://www.springer.com/gp/computer-science/lncs/conference-proceedings-guidelines)
and use EasyChair
(https://easychair.org/my/conference?conf=jcsg2023) for your submission
All submitted papers will undergo a thorough
peer-review process by the JCSG Program Committee. Accepted papers will be
published by Springer in their LNCS series. At least one author of an accepted
submission has to register and present at JCSG 2023.
SUBMISSION TYPES
· Full papers (12-15 pages) should describe novel
unpublished scientific work relating to one or more of the topics listed above.
· Short papers and demo papers (up to 6 pages) should describe best-practice
results or new ideas and concepts, experiments, demos of Serious Games,
products/titles and prototypes.
· Poster papers (up to 6 pages) should describe new
ideas, approaches and work in progress.
-----------------------------------------
Accepted long
papers, short papers and demo papers are presented in the regular sessions with
oral presentations. Posters are presented in an open, interactive forum during
poster sessions. Posters provide an opportunity to describe and discuss new ideas
or work in progress.
Papers
should be formatted in the in LNCS one-column page format. Page lengths do not
include bibliography, but they do include title and abstract.
All
accepted papers (full papers, short papers, demo papers and poster
contributions) will be included into the official LNCS proceedings published by
Springer.
IMPORTANT
DATES
Optional:
Abstract Submission 15 April
2023
Paper
Submission 15
May 2023
Notification
of Acceptance 30 June 2023
Camera-Ready
Version 20 July
2023
Conference 26-27
October 2026
REGISTRATION
FEES
Authors: €380
Participants:
€150
Student
participants (not authors): €100