Joint Conference on Serious Games 2023
Serious Games and Serious Stories
School of Computer Science and Statistics
Trinity College Dublin, Ireland
26-27 October 2023

The conference is finished - this page is here for historical records

Welcome to JCSG 2023!

The talks and registration will take place in LB01 in the Lloyd Institute near the east end of the campus.

The coffee/lunch/poster sessions will take place in the foyer of the O'Reilly Institute near the east end of the campus.

The concert will take place in House 5, at the west end of the campus.

The evening reception and dinner will take place in the 1592 Restaurant at the west end of the campus.

Conference Aim

The Joint Conference Serious Games (JCSG) is dedicated to Serious Games and their multifaceted characteristics. The conference is concerned with all aspects related to the theory and practice of Serious Games, including (but not limited to) design, development, and evaluation; assessment and efficacy; immersion and engagement; technology and platform considerations; and last but not least the wide range of application domains within which Serious Games can be applied.

Serious Games are now being adopted for many purposes (e.g., learning and training, health and wellbeing, industrial applications, marketing, and cultural engagement) and their game mechanics are drawn from many established genres (e.g., simulation games, narrative games and others). Approaches to design and evaluation are being formalised for the benefit of the discipline, allowing new serious games to be designed with better chance of achieving the associated objectives, and also allowing a deeper understanding of when and why the best results are achieved.

JCSG aims to bring together scientists and practitioners in Serious Games with scientists and practitioners in contributing disciplines, i.e., any discipline in which serious games are of interest, such as educators and trainers; doctors, therapists and counsellors; industry and management; art and culture; and the cultural heritage sector.

The JCSG portal provides an overview about the previous conferences including all proceedings.

Virtual reality

Schedule

Start-End
Location
Session
Paper

09:00 - 09:20
Welcome

09:20 - 09:40
Technology and Systems
Open Game Data: A Technical Infrastructure for Open Science with Educational Games
David Gagnon and Luke Swanson

09:40 - 10:00
Technology and Systems
Gamified E-Learning Technology for Live Musicians: Application Design and Performance Evaluation Criteria for Keyboarders
Robin Horst, Micha Lanvers and Ralf Doerner

10:00 - 10:20
Technology and Systems
Javelin Throw Analysis and Assessment with Body-Worn Sensors
Philipp Niklas Müller, Sebastian Fenn and Stefan Peter Göbel

10:20 - 10:40
Technology and Systems
A Cross-Platform Graphics API Solution for Modern and Legacy Development Styles
Robert Konrad

10:40 - 11:20
Coffe Break

11:20 - 12:20
Keynote
Brenda Romero

12:20 - 12:40
Theoretical and Design Aspects
A Model for Mapping Serious Game Mechanics to Pedagogical Patterns
Jamie Ferguson, Daisy Abbott and Sandy Louchart

12:40 - 13:00
Theoretical and Design Aspects
Entry-Level Game Difficulty Estimation Based on Visuoperceptual Profiles of Children with Cerebral Visual Impairment
Katarina Kostkova, Nofar Ben Itzhak, Lieselot Stijnen, Els Ortibus and Bart Jansen

13:00 - 14:00
Lunch

14:00 - 14:20
Theoretical and Design Aspects
Sound Design Impacts User Experience and Attention in Serious Game
Zijing Cao, Eduardo Magalhães and Gilberto Bernardes

14:20 - 14:40
Theoretical and Design Aspects
Bridging the Gap: Knowledge Spaces & Storylines in Serious Games
Wolfgang Brab¨ander and Stefan Göbel

14:40 - 16:00
Posters, Demos and Coffee

16:00 - 16:20
Health and Wellbeing
Description and subjective evaluation of an interdisciplinary online training program based on games for social care and health professionals.
Marlene Rosa, Susana Lopes, Emanuel Silva, Dara Pincegher and Natália Martins

16:20 - 16:40
Health and Wellbeing
Design and evaluation of a serious game for young haemato-oncological patients
Konrad Peters, Ousama Ghessas, Helmut Hlavacs and Anita Lawitschka

16:40 - 17:00
Health and Wellbeing
Does Digital Game Play Affect Child Wellbeing?
Jan L. Plass, Bruce D. Homer, Meagan Bromley, Fabian Froehlich, Yuli Shao and Jessica Young

17:00 - 17:15
Health and Wellbeing
ReWIND: A Story-based Serious Game to Reinforce Learning of CBT Strategies for Anxiety Disorders
Yew Ken Heng, Jasy Suet Yan Liew, Mohammad Farris Iman Leong Abdullah, Ying Tang and Nathan Prestopnik

18:00 - 19:15
House 5 (Boydell Recital Room)
Piano Concert
Daydreaming with Mixed Reality: Piano and Meta Quest Pro Live
By Haunted Planet Studios: Mads Haahr, Svetlana Rudenko and Xiangpeng Fu

19:30 - 22:00
Reception and Dinner
This is a ticketed event, presenters and ticket holders only

Start-End
Session
Paper

09:20 - 09:40
Soft and Social Skills
Power Core Values: Teaching Racial Bias Awareness through a Stealth Game and Workshop
Michael Christel, Angelina Shi, James Finkel, Hannah Baxter, Hsuan-Ju Wang, Yuchan Wu, Ricardo Washington, John Balash and Bryan Maher

09:40 - 10:00
Soft and Social Skills
Through a gender lens: A serious game for young children to enhance bullying awareness and encourage the adoption of the defender role
Attracta Brennan, Caroline Manghan, Sam Redfern, Mary Dempsey and John McAvoy

10:00 - 10:20
Soft and Social Skills
Double Impact: Children's Serious RPG Generation/Play with a Large Language Model for Their Deeper Engagement in Social Issues
Kenji Saito, Kayo Kobayashi, Waki Takekoshi, Atsuki Hashimoto, Nobukazu Hirai, Akifumi Kimura, Asuka Takahashi, Naoki Yoshioka and Asuto Mano

10:20 - 10:35
Academic Skills
PAPER SWAP (from the Academic Skills section)
Navigating the Skies: A Serious Game for Exploring Drone Energy Consumption, Flight Risk, and Societal Impact in Logistics
Ben Snow, Janet Dickinson, Angela Smith, Jian Chang, Taalia Nadeem, Aliaksei Pilko, Tom Cherret, Andy Oakey and Alexander Blakesley

10:35 - 11:15
Coffe Break

11:15 - 12:15
Keynote
Hartmut Koenitz

12:15 - 12:35
Extended Realities
Virtual Reality Simulator for Police Training with AI-supported Cover Detection
Polona Caserman, Philipp Niklas Müller, Thorsten Göbel, Pascal Tonecker, Savas Yildirim, André Kecke, Dennis Purdack and Stefan Göbel

12:35 - 12:55
Extended Realities
The influence of Personalized Music on Sense of Presence, Motivation, and Player Experience in Virtual Reality
Polona Caserman, Sebastian Rudolf Brandt Da Costa, Michelle Martinussen and Stefan Göbel

12:55 - 14:00
Lunch

14:00 - 14:15
Extended Realities
Synaesthesia Gallery AR: Journey Through the Senses – Using Augmented Reality for Education
Svetlana Rudenko and Mads Haahr

14:15 - 14:30
Extended Realities
Designing a Multi-user VR Social Activity Space for Social Interaction for People Living with Dementia
Gearóid Reilly, Sam Redfern, Gabriel-Miro Muntean and Attracta Brennan

14:30 - 14:45
Extended Realities
Waddle: Developing Empathy for Adélie Penguins By Direct Embodiment in Virtual Reality
David Gagnon, Kevin Ponto, Monae Verbeke, Mitchell Nathan, Kaldan Kopp and Ross Tredinnick

14:45 - 15:00
Academic Skills
PAPER SWAP (from the Academic Skills session)
Codescape - Development and Operation of a Serious Same for Teaching Programming in Introductory Courses
Paul Gamper and Ulrik Schroeder

15:00 - 16:20
Posters, Demos and Coffee

16:20 - 16:40
Academic Skills
How a serious game supports elementary school history classes in teaching about the Bombardment of Copenhagen in 1807
Mads Strømberg Petersen, Thomas Bjørner, Christian Tobias Arndt and Omar Safi

16:40 - 16:55
Academic Skills
Explore and Debate Architecture History and Theories through an interactive Online Escape Game: ARCHI.101.
Iness Tkhayyare

16:55 - 17:10
Extended Realities
PAPER SWAP (from the Extended Realities session)
A Virtual Reality Volumetric Music Video: Featuring New Pagans
Gareth W. Young

17:10 - 17:25
Soft and Social Skills
PAPER SWAP (from the Soft and Social Skill section)
The Use of Serious Games in Knowledge- and Skills-based Digital Counselling: Applications to Trafficking in Persons in the War in Ukraine
Eva Veldhuizen-Ochodničanová, Róisín Cotton, Charlene Putney, Maggie Brennan and Mads Haahr

17:25 - 17:45
Academic Skills
Evaluating Learning Outcomes and Intrinsic Motivation: A Case Study of DS-Hacker 3D
Alberto Rojas-Salazar, Joel Rojas-Salazar and Mads Haahr

17:45 - 18:00
Goodbye!
JCSG 2024 Location

Important Dates

Paper Submission
15 May 2023
26 May 2023
(extended deadline)

Notification of Acceptance
30 June 2023
18 July 2023

Camera-Ready Version
20 July 2023
1 August 2023

Conference
26-27 October 2023